Fan tunnel level

Put together a level I would like to see in the final product in some way. While I have a bunch of worthwhile assets already, I feel like I'm going to need a lot more to give these places character, otherwise it just comes across as a slightly more interesting whitebox.

There's a balance to be struck for the sake of gameplay of course, but I want as much of the level to feel like it has a purpose as much as possible. Then again, you can get away with a lot of nonsensical design when building levels set in an incomprehensibly large and complex megastructure.

You start on the left side in the screenshot below and make your way towards the fan.

From the far end

From the far end


You reach this door thanks to a pipe bridge and then make your way back along the opposite wall.

The fan duct

The fan duct


One of these cranes lets you get down to a tunnel opposite the fan.

Cranes over a chasm

Cranes over a chasm


Once through the fan, there will be another area to explore. I'm not quite sure what this is yet, but I'd like it to be a bit brighter and open. Something to contrast the dark and claustrophobic environment of the tunnel.

I also made a small change to how death works. You no longer die if you hit a very steep slope, you now continue sliding down it which feels better, leading to longer falls.